In addition to completing a long rest, there are three ways to regain grit points:Ĭritical hit with a firearm. You can never gain grit points above your maximum grit. Starting at 1 st level, whenever you finish a long rest, you gain a number of grit points equal to your Charisma modifier + the number of levels you possess in the gunslinger prestige class, your maximum grit. Grit represents your strength of character, and you use that grit to perform amazing feats. You pride yourself on your ability to endure challenges that would crush lesser souls. When you are accepted in the gunslinger prestige class, you are given a holster for your primary weapon.įor a gunslinger, nothing is more important than grit. Hit points per level: 1d10 (or 6) + your Constitution modifier per gunslinger level Most gunslingers are more interested in testing your tenacity than your skill, and while few will let you die in the completion of the task, none will apprentice a coward.Īs a gunslinger, you gain the following class features. You might be asked to kill a rival gunslinger more powerful than you, or to defend a bridge against a tribe of goblins. The exact service varies, but it always involves 1) being unarmed except for your firearm and 2) a nearly-impossible task. Before a shootist will take you on, they will ask you to perform a service for them. You cannot gain more levels in this prestige class than your mentor has. You must find a gunslinger and demonstrate your ability to hit a target to their satisfaction, without shooting yourself or someone else in the process.
An apprentice who’s not ready will only end up bleeding on your shoes. You must have proven your ability to survive by your wits and your skill before another gunslinger will take you on.
You must earn it, steal it, or build it before another shootist will teach you to master it. Whether you enter the brotherhood of the gun by charm or brawn will impact your choices, later on. Some gunslingers live by the force of their personality, while others let the might of their arm steady their weapon. Gunslingers are renowned for their agility and speed. In order to advance as a gunslinger, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class): Whatever your reasons, if you have the grit and the tools, you can be a gunslinger. A gunslinger might use one weapon to the exclusion of all others, or be always on the lookout for another firearm to add to their collection. Others are intrigued by the mechanism, or by the way guns and magic interact. Some seek more efficient ways of killing their opponents. To get that training, you must find another gunslinger to teach you the way of the gun.Įvery gunslinger takes up the path for different reasons. Without the proper training, however, a gun is as dangerous to its wielder as to the enemy. Maybe you made one yourself, from secret plans. Maybe you found one in a hoard, a mysterious piece of technology, seemingly out of place amongst swords and armor. Why can’t rogues shoot a gun, or sorcerers? The prestige class is the prefect answer.Īnyone can shoot a gun, but a for gunslinger the firearm is an extension of their body. Making “gunslinger” an archetype of fighter closes that door. It shouldn’t be limited to fighters or rangers (though they might be better at it). The whole point of guns is that anyone can use them, so anyone should be a gunslinger. I wanted to do something similar with the gunslinger.
Recently, I considered a bunch of new rules for firearms, trying to better represent the way guns really work. I love the idea of the prestige class in 5e, and even though I know some people aren’t so keen on it, I think it opens up a lot of possibilities, without limiting anything. It’s been a busy month, and posting kind of got away from me. I’ve been working on this for a while, and I’m pretty proud of it.